WebBZEdit is a React-based single-page application that uses WebGL to create a map editor for the BZFlag community. It's built by your friendly neighborhood interstellar space pirate extraordinaire, allejo and a few other contributors.
The visual Z-axis height in World Units (wu), relative to a tank's position, that flags will fly up relative to its first clearance when dropped and the height at which flags will spawn (and subsequently fall).
The Z-axis height in World Units (wu), relative to a tank's position, that a flag will be able to fly upwards before looking for a new clearance.
Gameplay Settings
Tanks will be able to jump from the ground or obstacles without the Wings or Jumping flags.
Bullets will bounce off of objects allowing for tanks to perform trick shots without the Ricochet flag.
Teleporter Link Editor
Modal Open ErrorThis modal was opened without any event data. Please report this as a bug.
World Settings
The length and width (because all maps are a square) of the map in World Units (wu).
Do not render walls at the edges of the map. If players drive past the edge of the map, they will be kicked. You will need to create your own walls.
On a CTF map, a player will spawn at their base on join and after their team flag has been captured. With 'free CTF spawns' enabled, players will spawn randomly on the map or on specified zone objects.
Zone Flag Editor
Modal Open ErrorThis modal was opened without any event data. Please report this as a bug.